Areas of Research 2020-2021
Our areas of research change every year. Our research topics is based on students interests and public interests.
This year, we are focused on:
How has Covid-19 changed player’s gameplay, attitude toward technology, and D&D community?
How do players roleplay and what are some challenges?
Do roleplay skills transfer to real-life?
How to make an online game more immersive?
What is the future technology that can revolutionize TTRPG experience?
Past research topics:
A list of creative tools players use, frequency of use, satisfaction rate
Dungeon Masters game preparation rituals and length
Players' attitude toward emerging technology
What makes a game satisfying?
Players' dream world and battle maps
Where to see our research results?
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